Jayden Milne
Jayden Milne
**Describe the bug** Camera movement is a fixed amount per frame. This means that when Holodeck is running at a high frame rate (~400fps), movement is almost uncontrollable. The movement...
**Describe the bug** There was a bug that I fixed that involved mapping memory regions of a certain size (BYU-PCCL/holodeck-engine#175). The code would try and create the shared memory file,...
**Describe the bug** test_turtleagent_movement is broken on Linux since the turtle agent moves differently. @daniekpo has made a valiant effort to identify the issue. It appears to be related somehow...
**Describe the new feature you'd like** We are on 4.22, it would be good to update to 4.24 if possible, so we don't get too far behind upstream. There are...
**Describe the bug** DefaultWorlds is 3.5 gb and takes half an hour to package. **Expected behavior** We should * consolidate duplicated assets * remove undocumented worlds * remove unused assets...
**Describe the new feature you'd like** `env.step()` returns a 4tuple of `(state, reward, terminal, env_info)`. Until now `env_info` has just been None, but with the CupGame and the CleanupTask we...
Currently, agents in scenario files are stored in lists, and so are sensors. It would be convenient if instead they were stored as dicts keyed by their name - this...
**Describe the new feature you'd like** There is a JSON parser located in Utils/gason.cpp that is used only in CommandCenter. Elsewhere, we use Unreal's built-in JSON parser. We should probably...
**Describe the new feature you'd like** Speaking with David, the pressure sensor we have for the Android is likely hard to train on. A better sensor would be one that...
It would be helpful for new users if there were a few getting started tutorials for Holodeck. These don't have to be anything elaborate, just a brief guide on how...