jay20162016

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it seems like clang++ produces a lot of errors, too.

It seems like `$ /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/usr/local/include -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.0.sdk -Wl,-search_paths_first -Wl,-headerpad_max_install_names CMakeFiles/MarbleMarcher.dir/src/Main.cpp.o -o MarbleMarcher src/libMarbleMarcherSources.a -framework OpenGL -framework OpenGL -lAntTweakBar -lsfml-system -lsfml-window -lsfml-graphics -lsfml-audio -L/usr/local/lib -v -lGLEW` works in version 1.4.4,...

Now i seem to be getting segfaults when I open the app.

Oh, I use radeon, and I'm getting compute Shader compilation errors. Maybe that's the reason.

In 1.4.4, this works: ``` 118 ) 119 elseif(UNIX) 120 target_link_libraries(MarbleMarcher 121 MarbleMarcherSources 122 ${OPENGL_LIBRARIES} 123 libAntTweakBar.so 124 ${GLEW_LIBRARIES} 125 #stdc++fs #COMMENT HERE!!! 126 libsfml-system.so 127 libsfml-window.so 128 libsfml-graphics.so 129...

It seems to be a OpenGL version issue, as mac's latest version of OpenGL doesn't support compute shaders. I'll try to find a alternative.

Currently, I'm trying MoltenGL, but I'm getting a few errors.

I think I cloned it recently

I think its master branch

cmake -DCMAKE_INSTALL_PREFIX:PATH=/usr -DPYTHON_EXECUTABLE=/Library/Frameworks/Python.framework/Versions/3.6/bin/python3 -Dcegui=OFF ..