Results 6 comments of Javier Furus

> Try this in addition to line 73 in BitmapUtils.java, tested in portrait mode on Google Pixel 2 > > ``` > Matrix matrix = new Matrix(); > matrix.postRotate(-90); >...

Sorry for the late reply! Was rather busy. This seems to have fixed things, thank you! 🙇

Amazing guide @DaanSelen! Jut a quick question - is it for the 64bit version or the 32bit one? My guess would be the first, but I am not quite sure....

I seem to have the same issue - however, in reverse. If I want to use D3D12 the game stull uses Vulkan.

For me even the posted version causes the same issue on AMD.