Jan Bergeson

Results 50 comments of Jan Bergeson

I made a PR for this: #55 - Note the PR is set to merge into master, but ideally instead it'd just remain a separate branch since we wouldn't want...

@delucis Honestly I have no idea what the issue could be. I'm not familiar enough with the internals of boardgame.io or React to even know where to start. I also...

Thanks for the quick response! (I'm working with @lwb4) We were trying to troubleshoot other issues, were digging in and this seemed like it might be related, but then we...

I’m guessing next steps would be to find a BASIC interpreter written in C/C++ that could be embedded in tic80. Then start figuring out what bindings to tic80 functionality would...

If I/we wanted to implement this by passing around a list of bound variables in the `env` (Approach A), it looks like there would first need to be a pretty...

Thanks for the response! The ETS approach makes sense. I'm not sure when I'll have more time to take a shot at this, but I'd love to spend more time...

That would be helpful! I'd still like to leave this issue open until a more editor-friendly solution is reached, but that seems like a good stopgap solution.

Not sure, I'll have to take a closer look at RetroArch docs. [retro8](https://github.com/Jakz/retro8) is the other PICO-8 emulator that currently has a RetroArch backend, so it seems like we could...

I can open one issue per feature request if that is preferred. And sure these features _can_ be run with separate commands. But, at least for the serve option, I...

Implemented in this PR: https://github.com/esl/gradient/pull/163 Could I get a review? @erszcz @luk-pau-es