Julian
Julian
Converting this to draft, since I've got some more fixes coming :^)
Yeah, there's a lot of unimplemented things ;-) Anyway, I would really appreciate any work on the UI code, since it's still pretty tedious to use (some helper classes would...
No worries asking here ;-). The texture atlas is just a way to merge multiple textures from a GM1 file into a single larger one, since there are some files...
So, I actually thought of this a while back. When I started the project, I had dynamic resolution changes in mind, to support a better windowed mode or (maybe) even...
Probably not. Maybe in a different repo when this one is playable.
Hi, moving the repo to an organisation wouldn't be a problem. Do you want to create a repository for the reverse-engineered files or just for sharing the details about how...
@gynt I sent you an invite to the organization, you should be able to create the repo then
Great work so far! I'll check out your unpacker to see if I can find out more about the section data. I also added some info to this projects wiki,...
Hi, the Startup class doesn't actually have proper timing yet, it just delays for some time between frames (I know...). I will probably add some global method for timing main...
I think the issue here is what I wanted to fix in https://github.com/SerenityOS/serenity/pull/17934, but I ran into an issue with subpixel positioning at low sizes. Basically, we allocate a glyph...