Στέφανος "Coornio/8924th" Βλαστός

Results 58 comments of Στέφανος "Coornio/8924th" Βλαστός

> Second part is working as intended, old GS dumps don't include the serial. I reckoned that was the case, but wouldn't it be more desirable to not have such...

This is one game to absolutely hate for its hardware mode bugs. Attempted a few tests on my own and here are the results. The PFD (Preload Frame Data) hack...

I'm willing to test patches further if the patch could be adjusted for the PAL version. Gave it a try regardless but as expected it would not work as-is. Got...

Sounds like setting blending on minimum simply skips over the effect that's being broken. As for stonehenge's rectangles, might be the same issue the sun's flare texture is facing.

@kenshen112 any chance you might drop a savestate (latest dev) or a memcard save so that I may test as well? I don't want to play through a third of...

Confirmed that nothing makes this effect budge in any way. The only thing I accomplished was discovering that things get freaky when MTVU/Instant VU1 are turned off lol. ![gs_20220111161143](https://user-images.githubusercontent.com/11655762/148959947-71e9f332-e99c-462b-a3c0-45b68482b293.png) Now...

Potentially Rayman 3 as well in #6101

Confirmed that nothing can fix this, not even the Pre-Round Sprite PR has an effect. Texture Offsets exacerbate the issue instead.

I tested the dump myself. Something is definitely wrong. Rendering is broken as seen in screenshots when in Software rendering. Hardware works fine so long as Texture Preloading isn't set...

So it's fixed both by changing the default Texture Filtering and also by having any form of Texture Preloading. I wonder what these two have in common that rectify this.