Jan Hohenheim

Results 305 comments of Jan Hohenheim

Has there been any progress on this? It would be quintessential for multiplayer online games.

I agree for the client, but [lag compensation](http://www.gabrielgambetta.com/lag-compensation.html) requires you to "scroll backwards" in time.

Any updates on this?

Is there an existing API that can be used to manually implement this at the moment, e.g. connect arbitrary clients to a running session?

Aah, I see, thanks. I know that some P2P anti-cheat protocols run a referee peer that gets a copy of all communication. I have just read the papers and don't...

Thank you very much :) It compiled after using your code with an extra `unwrap`, as `from_vector` returns an `Option`. Now I've got a runtime error five lines above it:...

Yup, got it exactly as is. The other identifiers return `None` as well. [This is my entire code](https://gist.github.com/SirRade/38c9b8c3058f5228b19d67dfc04598f2#file-main-rs-L105), but apart from the `Translation::from_vector` and the `extern crate` `use`s it's just...

I found the problem! It works if right after ```rust // Add the ball to the world. world.deferred_add(8, ball_pos, ball, ball_groups, GeometricQueryType::Contacts(0.0), ball_data); ``` we use ```rust world.update() ``` Although...

Which Dataset? Can you send us your categorization code? It definitely shouldn't take that long.

I'm gonna look at this in more detail today, but at first glance it seems that your inputs are not between -1.0 and 1.0, which is asumed by our library....