jamescarterbell

Results 11 comments of jamescarterbell

I'm wondering if this needs to be an engine level thing or if it can just be its own library with the subworlds as resources. Having it as a library...

@tower120 Subworlds may not be enough for ever use case, but they are still a useful additional and one that can be added independent of multiple executors/synced apps. Although for...

For anyone who comes across this, I'm currently working on a bevy plugin that makes the bevy sandwich. https://github.com/jamescarterbell/crystalorb/tree/feature/bevy_plugin

So there's two big issues at play: 1. Schedules are non trivial to clone properly (and it may just be impossible) 2. The builder idea is fairly unergonomic. The core...

So I think my big concern with the builder is how often it's run and the extra boilerplate. That being said, the extra boilerplate probably isn't too bad the more...

I actually think I figured out number 2, I was just being dumb, but we'll see soon. > Just double checking - did you mean systems rather than plugins? (since...

This seems like a really good idea and a pretty clean approach. For Tilemap related things, I'm constantly having to remove the map entity from the world so that I...

Tilemaps are a bit cursed in bevy right now for two reasons: 1. Deciding whether to represent tiles as entities is a big decision: it seems reasonable on its face...

"Although I do think for the vast majority of cases entity-per-tile works and aligns well with the rest of Bevy, so it feels like maybe it should be opt-out." This...

> start with entity per tile I think this is the wrong place to start, we can see from this thread multiple people saying a tile per entity is overkill...