James Baber
James Baber
@oldani let me know if this looks good to you
@bengHinterland thanks for the fix. Ill do some testing, and well try and get these changes merged in soon!
Resolving the merge conflicts is pretty straight forward. I held off in merging since this is referencing an extension in the core module. I am going to see what can...
Linking this for reference of the original bug report https://github.com/EpicGames/BlenderTools/issues/523
Currently, besides the collection, you can use the visible state of objects within the collection to finely control which meshes are sent. Sending by selection has be brought up which...
Awesome, yes PRs are welcome. This is our doc on how to contribute https://epicgames.github.io/BlenderTools/contributing/development.html Running the unit tests locally will help you make sure your changes arent breaking existing feature...
What are your addon settings?   This is with the default settings and [use immediate parent name](https://epicgames.github.io/BlenderTools/send2ue/extensions/use-immediate-parent-name.html) to enabled
Ok gotcha, yea this only works for the unreal content path. But a feature request or PR could be made for this to support the disk path as well
Yea there was a bug, where all blender data blocks were not queriable in local view. So someone who had a local view of an object that had related data...
Yea I left it open, since I think it should be re-instated. I just don't know when. Can you select what you want to export and use SHIFT+H in the...