Jakob Harder

Results 15 comments of Jakob Harder

I just found #65 and understand the reasoning for list nodes, but I think for non-list nodes the story is quite different.

`xmltest` is also having inconsistent behavior. It uses the the working directory. ```text test/ assets-cheese.xml assets.xml ``` `` does work here, but only with `test` as the working directory -...

This is now a mod manager feature in https://github.com/anno-mods/iModYourAnno

> Conclusion, the mod loader is the issue, not the mods themselves, and as of now modding is not possible on my end. If the modloader were the issue, noone...

Pieces of mods remain in your savegame. Even if you delete the mods.

I face this issue with build menus. I add buildings to the menu and place a fallback add in case there's a mod messing up the build menu (e.g. replacing...

Add with two fallbacks, fast GUID lookup and no warnings (1st fallback is before, 2nd fallback is at the end)! ``` 1500010212 ```

Preserving whitespace works only when combined with compressed: `toString({ compressed: true, preserveWhitespace: true })`. Without compressed it would add extra line breaks even if they are already there. The code...

Implemented as `merge` on [jakobharder:feature/loader10](/jakobharder/anno1800-mod-loader/tree/feature/loader10) for now.

In-game crashes have nothing to do with the modloader. It's mods that crash the game.