Jaebaek Seo
Jaebaek Seo
@normrubin Thank you for reporting this error. I will quickly check it and get back to you.
I tried ``` git clone https://github.com/google/amber cd amber ./tools/git-sync-deps --with-swiftshader --with-dxc mkdir -p out/TEST cmake -GNinja -DAMBER_USE_DXC=True -DAMBER_USE_LOCAL_VULKAN ../.. ninja ``` I did not get any build error. Could you...
Thank you for reporting this issue, @dBagrat. Yeah, SPIR-V code gen's support of HLSL 2021 is incomplete. We will add the support soon.
@LukasBanana thank you for reporting this issue. We will take a look.
@RossNordby Thank you for reporting this issue. We will take a look.
Thank you for reporting this issue. By the way, does it (using special consts for the number of threads) work in GLSL or just pure SPIR-V?
@turanszkij could you please give us more information? > the SPIR-V compiler adds the ShaderViewportIndexLayerEXT extension requirement Do you have validation errors? If you provided us with a minimal reproducible...
Thank you for this change! I am excited this will fix the virtual table issue. I tried to fix the build failure on Linux with the clang++. Please let me...
Nice :) I do not have any specific comment for now. I just thought using `final` might be not a good solution because of `CComPtr`. I prepared another commit to...
I am not versed on the code base of this change in terms of the purpose of classes. I am afraid that I am not a right person to make...