Jacob McNamee
Results
2
issues of
Jacob McNamee
See individual commits. Side note: Much of the EGL texture code seems to uniquely use a convention of "stride in pixels, pitch in bytes" despite a comment in `texture.h` stating...
Fixes SPICE cursor rendering unconditionally at (0, 0) prior to KVMFR frame format configuration (using OpenGL renderer). Presently cursor coordinates are multiplied by `scale = 0` in `opengl_onMouseEvent` until `opengl_onFrameFormat`....