Kaspar RAVEL
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2
issues of
Kaspar RAVEL
Is there a way to use vector types, accelerated functions and basic operators that are usually provided by GLSL ? Right now I'm recoding my own functions to calculate distances...
 I'm currently writting a particle system, and following advice I have flattened all my particle position arrays so that they look like [x,y,z,x,y,z,x,y,z,..]. Nevertheless, an issue that I am...