is3D-1
is3D-1
@Whinarn Thanks for sharing your code ! I came across your project while searching for ways to manipulate meshes in Unity as a personal journey. I sometimes have to import...
@bawar9 I would be please to share it but the code has intricate parts with my development project. There are modifications in more than just "MeshSimplifier.cs" file and I have...
@Whinarn Thank you. I have to admit I'm far from a working version. In the meantime, it would help if I could get some typical meshes to benchmark the solution....
@bawar9 I don't know where to address this but I have looked at the curvature error method you have committed and I have some concerns: The idea of taking curvature...
@bawar9 Thanks for your reply. I don't want to accuse you or anyone else who is contributing to the project. I view it simply as a discussion to improve the...
I finally got some results I would like to share with you. I've put a lot of effort to come to a solution for the boat problem but I'm not...
I improved the approach to preserve 2D border edges: instead of adding a heavily weighted plane along the border, I add two very close planes, one on each side of...
@bawar9 You are right, the performance has taken its toll ! The algorithm is somewhere between 5 to 10 times slower than @Whinarn version. This is partly due to the...
Please be very cautious with respect to this algorithm. I have made a lot of promises based on the test cases above after tweaking the code to obtain the best...
@bawar9 > This just leaves me with one clue, I think they are somehow using the parallel power of GPU to do all the heavy lifting. They might have their...