Results 5 comments of iontom

marching cubes look pretty nice: https://0fps.net/2012/07/12/smooth-voxel-terrain-part-2/ There's a pretty cool implementation for a module in Unreal that is MIT license, for following the patterns there. https://github.com/Phyronnaz/VoxelPlugin

You might tack using Telehash or whispernet into the long term. You could monetize and stay fully open source just by tokenizing bandwidth and incentivizing relay servers. A pre-allocated amount...

Seems to just be an issue with running web servers in my version of Win8. Anything besides IIS acts pretty buggy. Was able to run this on my Ubuntu netbook...

``` -- Looking for bsf installation... -- ...Cannot find include file "bsfCore/BsCorePrerequisites.h" at path C:/Users/ionto/source/repos/bsfExamples/Dependencies/bsf/include -- ...Cannot find imported library: bsf bsf_LIBRARY-NOTFOUND -- ...Cannot find imported library: bsfPhysX bsfPhysX_LIBRARY-NOTFOUND --...

Okay, I wasn't trying your latest push. After I synced it DID build, but the executables in the bin/x64/Release folder fail when opening. Here's the error: Unhandled exception at 0x00007FFADBA9F322...