ioamero
ioamero
Src/OSD/FileSystemPath.h /* * FileSystemPaths.h * * Header file for OS-dependent Supermodel files locations. */ #ifndef INCLUDED_FILESYSTEMPATH_H #define INCLUDED_FILESYSTEMPATH_H #include #include #include #include #include /* namespace FileSystemPath { enum PathType {...
Src/OSD/Unix/FileSystemPath.cpp ** You should have received a copy of the GNU General Public License along ** with Supermodel. If not, see . **/ #include "FileSystemPath.h" #include "Util/Format.h" #include #include namespace...
Are you giving up already? supermodel -print-gl-info #install sdl2 sudo apt install libsdl2-dev libsdl2-2.0-0 -y; #install sdl image - if you want to display images sudo apt install libjpeg-dev libwebp-dev...
Try with this two options ./supermodel -new3d -quad-rendering lamachin.zip also your rom might be outdated.
Could you be able to build it yourself, I suggest to rebuild it.
I forgot to mention about the corrupted NVRAM of the game.
easy to fix, look well a this supermodel -res=1920,1080 -fullscreen mygame.zip. I suggest you to take your time modifying the Supermodel.ini file per game. for example;.. [magtruck] XResolution = 1280...
-DCMAKE_CXX_COMPILER_TARGET=x86_64-pc-linux-gnu or your specific target core/deps/breakpad/CMakeLists.txt line 24... comment out line 26 if (CMAKE_CXX_COMPILER_ID MATCHES "Clang") # assuming c and c++ targets are the same this one >>>>> #set(BREAKPAD_TARGET --target=${CMAKE_CXX_COMPILER_TARGET})
This issue is related to how clang is built.
# Flycast flyinghead cmake -Wno-dev -DXXHASH_BUILD_XXHSUM=ON -DENABLE_RTTI=ON -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/opt/emulators -DCMAKE_CXX_COMPILER_TARGET=x86_64-pc-linux-gnu