Spencer Alves
Spencer Alves
I haven't reached out to the users about their motivations, but I can. The solution that I came up with to clean up the bigger of the two messes was...
It looks like the official client uses a different API, used and sort-of-documented [here](https://github.com/itchio/go-itchio). Specific endpoints of interest might be /login, /profile/owned-keys, /games/<gameid>/uploads, /games/<gameid>/download-sessions, and /profile/game-sessions/summaries/<gameid>. Additionally, it seems like...
Can you send an example?
In a command-line terminal, run `python3 bfn.py `. It will print information about the font to the terminal window, and export a PNG file of the character map, next to...
I pushed a small fix to bfn.py due to an array size error, but otherwise all of the examples work fine. I also added some information which might be interesting...
Here's a version of the font from NVIDIA Shield version, modified to use Shift_JIS-2004: [nvidia shield shift jis.zip](https://github.com/impiaaa/smstools/files/10529100/nvidia.shield.shift.jis.zip). That means that a number of characters, that don't exist in Shift_JIS-2004,...
My contact information is on my website. I can't help you with patching Twilight Princess.
Might I also make the suggestion to tag frame dump output with the intended aspect ratio? It looks like it can be set in FFmpeg with `sample_aspect_ratio` in the `AVCodecContext`,...
It was already able to convert cutscene BMG's to and from SRT. I changed it so now non-cutscene files export to CSV, and those can be brought back to BMG.
Ok, this file has 2 things: first, a STR1 section, which I don't parse yet, and second, extra data in the INF1 entry pad bytes. The issue with fixing the...