kunet
kunet
Hi there. I was writing a demonstration on how to do this using `rehype-mermaid` but then tragedy struck again. This line in this project will (for now) make this task...
Absolutely agreed, it is a patchwork solution especially considering that resolving the behavioral differences between trackpad and mouse wheel would solve the frame overview zooming because that relies on the...
Perhaps I just don't quite understand what `timeline.sync()` does that well? I'll try to isolate my example case to describe what's going on. To clarify what's happening here concisely, -...
Oh right, I should add that I'm not just using one `animate` call on all the letters because I'm trying to make a framer-motion like thing so the letters actually...
After thinking about it, if anything, the crux of the issue is that: autoplay off autoplay on sync never actually plays the animation (which is why I used the hack)...
That makes sense, and not being able to add timeline children while playing is in fact the usage pattern I'm aiming for. Closing in favor of #742.
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ignore previous force push (the one before the one I did just now), wrong rebased branch lol
**This comment is no longer relevant.** With the new rebase on main as well as the [0e0a9aa](https://github.com/mihonapp/mihon/pull/428/commits/0e0a9aac5b54ca2d9bcd09d997d7bba5bfcdbc3d) (Make spotless) commit (as well as the detekt gradle task) the information in...
Hi @CrepeTF . I'm not sure if putting it in a outlined rounded rectangle is a good idea. The padding on the sides removes vertical space that can be used...