UIDesignTool
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Intuitive UI design workflow in Godot
The font type is always shown as "None" when open a scene that consist RichTextLabel with fonts that previously set by UIDesignTool's toolbar. This is a known limitation of UIDesignTool's...
Font Family, Font Color & Highlight Color are always active regardless of whether selected `Control` node has font, font color & bg color property. Assigning font, font color & highlight...
Feel free to comment in this pull request if you have found any bugs. Know issues: - [ ] Error “res://addons/ui_design_tool/scenes/Toolbar.gd:40 - Got a freed object as a result of...
This is a font variation (like bold, italic etc) where capital letters are used for all text, just with regular letters being slightly smaller.
