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Intuitive UI design workflow in Godot

Results 5 UIDesignTool issues
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The font type is always shown as "None" when open a scene that consist RichTextLabel with fonts that previously set by UIDesignTool's toolbar. This is a known limitation of UIDesignTool's...

bug

Font Family, Font Color & Highlight Color are always active regardless of whether selected `Control` node has font, font color & bg color property. Assigning font, font color & highlight...

bug

Feel free to comment in this pull request if you have found any bugs. Know issues: - [ ] Error “res://addons/ui_design_tool/scenes/Toolbar.gd:40 - Got a freed object as a result of...

This is a font variation (like bold, italic etc) where capital letters are used for all text, just with regular letters being slightly smaller.

![image](https://user-images.githubusercontent.com/62302722/200285168-e1b7faca-064e-4ab7-9a09-3b7c30deca18.png)