UIDesignTool
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broken in godot 3.5

There are 2 problems I can tell from the output:
- UIDesignTool is unable to identify your ttf fonts from "res://textures", see Import TrueType Font(.ttf)
- Your control node already has a BitmapFont set to "custom_fonts/font", you are required to remove the BitmapFont and then set the font from toolbar.