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broken in godot 3.5

Open TomerconDevelopers opened this issue 3 years ago • 1 comments

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TomerconDevelopers avatar Nov 07 '22 10:11 TomerconDevelopers

There are 2 problems I can tell from the output:

  1. UIDesignTool is unable to identify your ttf fonts from "res://textures", see Import TrueType Font(.ttf)
  2. Your control node already has a BitmapFont set to "custom_fonts/font", you are required to remove the BitmapFont and then set the font from toolbar.

imjp94 avatar Nov 08 '22 05:11 imjp94