Daniil Zao.

Results 15 issues of Daniil Zao.

Is it possible to implement third-party skin "generators", like [MineSkin](https://github.com/MineSkin/api.mineskin.org/wiki/REST-API)?

### Is your feature request related to a problem? The only non-deprecated `EntityDamageByEntityEvent` constructor requires creating maps to satisfy it, which result is just too long visually, especially when you...

type: feature
status: needs triage

### Is your feature request related to a problem? Currently there's two almost identical methods for giving player a boost while gliding: Spigot's [`HumanEntity#fireworkBoost(ItemStack)`](https://jd.papermc.io/paper/1.19/org/bukkit/entity/HumanEntity.html#fireworkBoost(org.bukkit.inventory.ItemStack)) Paper's [`Player#boostElytra(ItemStack)`](https://jd.papermc.io/paper/1.19/org/bukkit/entity/Player.html#boostElytra(org.bukkit.inventory.ItemStack)) ### Describe the solution...

type: feature
status: needs triage

### Information This PR is related to #5495. The issue actually contains two issues, so can't say PR fixes it. ### Details **Proposed fix:** Enforces more strict number format for...

### Is your feature request related to a problem? There's no info in `InventoryClickEvent` javadoc about `InventoryDragEvent` being called instead when player clicks and drags their cursor. Many developers with...

status: accepted
good first issue
type: documentation

I've been using a similar to MM format recently, and it had syntax like this `First first+second still first plain`, which was actually pretty handy to use. While it might...

type: enhancement
area: text-minimessage

As hue represents an angle on a cylinder, it makes sense to allow it to go outside the range - it should just loop back from the "other" side. To...

**Describe the feature you'd like to have implemented** Add `limboauth-licensed=true/false` context for LuckPerms to determine premium players. Might be also useful to have similar contexts for the social addon. **Is...

enhancement

Just to make inner ticking less frequent.

enhancement
planned