ilsnk

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@paulinon @patm1987 do you have any news about it? why is this taking so long to do under C#/Unity. Isn't that the priority you should be focusing on?

is it relevant? when can you release it in production version?

We use latest library version

We have not yet had time to independently study this problem. We are still getting this error.

Maybe we are not using the server implementation correctly? We have NetCoreServer acting as a socket, sending/receiving messages through our own abstract handlers.

We can assume that the problem may be in this code. Processing goes _ProcessReceive_ is executed by asynchronous callback, lock is executed in _OnRecieve_. But since the callback (ProcessReceive) is...