iloveloopers
iloveloopers
https://github.com/cmss13-devs/cmss13/assets/140007537/f4c98ca9-4ea8-445b-b37a-03f9442822e2 the missile landing location is now telegraphed by a blinking laze for the entire time that it takes to land
Its limited by CAS dropship fabricator points, 600 points for each missile + you still have to fill it with chems. The reaction limits for missile are the same as...
base falloff increased to 150, meaning you can only get maximum effectiveness with custom research explosive chemicals travel time decreased by 1 second (6 seconds total)
Its really bad with 150 falloff, if you don't have research chemicals it's always better to run napalm or normal widowmaker (usable in FMs) due to the small radius it...
majorly changed the explosion limits of the missile, explosion power toned down from 360 to 300 (same as widowmaker) falloff decreased to 90, fire intensity increased to 60 and fire...
Its pretty under-used, price may be too high for how effective it actually is
travel time reduced to 4 seconds falloff reduced to 60 price reduced to 350 points max volume increased to 300 now works with the demolition scanner
cause data fixed
> This is not a rebalance at all is just a nerf to NST , MST and regulating lol a deserved nerf. Many other properties have been buffed and made...
> my brother in christ there is not a single buff aside from flowing what do you mean healing properties, anti-xeno properties and fire properties are now cheaper at higher...