Shane Lynch
Shane Lynch
The directions in the ASM files read "SNASM68K.EXE /p scroll.asm,scroll.map ,scroll.lst,scroll.bin" but it should be "SNASM68K.EXE /p scroll.asm,scroll.bin,scroll.map ,scroll.lst". This appears to be the case for all the ASM files...
If login succeeds but PlayFabAuthenticationAPI.GetEntityToken fails while trying to process a _queuedStartCreateAndJoinNetworkCreateLocalUserOp or _queuedJoinNetworkCreateLocalUserOp the result is just a debug print of the error every update call. Second issue: Why...
It's difficult to take takes when I need to download a unity package, extract the contents, and perform my own diff to see what really changed.
It's not possible to renew the authentication token before it expires because the wrapper doesn't expose the local user to call PartyLocalUserUpdateEntityToken. It also might be nice to have a...
PlayFabMultiplayerManagerErrorType has enums for Unknown, Error, NetworkCreateError, NetworkJoinError and NetworkLeaveError but the wrapper only reports PlayFabMultiplayerManagerErrorType.Error. How are we supposed to know which operation has failed so it can be...
The PlayFabMultiplayerManager.UpdateNetworkId method doesn't use the networkDescriptor parameter but instead is using the _networkDescriptor member variable. Most the code calling this wasn't impacted because it was passing in _networkDescriptor but ...