idle
idle
If %a8() isn't set before the math, then the math relies on the high byte being zero. I ran into this issue in arcade; maybe it's not an issue on...
I agree the practice rom should be compatible with the VC rom. It looks like the only things Nintendo changed were palettes. I documented it here: https://github.com/InsaneFirebat/sm_practice_hack/pull/5/commits/dcf34c209a68230210ecf73b8f8d266752894a09 I got my...
So the request is to accept either the original NTSC/JU checksum or the VC NTSC/JU checksum as a valid NTSC rom. I assume that would not be difficult to implement....
I thought SMI + vanilla practice rom had problems in crocomire's room. Also it's possible that the area rando changes messed up more compatibility. Of course it'd fine (more work...
I think it's ready to beta test but too late in the evening to make a post about it, can do it tomorrow. Also the splash screen isn't much of...
Thanks for the feedback! Not ignoring it, just haven't done anything with the practice hack in over a week. Hoping to pick it back up this weekend.
I still haven't addressed IFB comments and still more to do, but at least I've returned to development.
Addressed some of IFB's comments. I'm sure the Add Shortcut option could be better, but it is working well enough. I also prefer removing the hard-coded soft reset and making...
Cool, cherry-picked into my presets PR
Yeah it is working "as designed". I was hoping some randomizer would pick up that behavior since it allows for gravity jump escapes in a traditional boss randomizer, but currently...