icegibbon

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Have you tried testing with reduced texture sizes. I mean, make them extremely small. Could be the downloading, or the texture upload to the GPU. Those 3000x3000 textures take up...

To reduce GameObject count, in GLTFSceneImporter.ConstructMesh, I do this inside the loop: ```cs // Only create the Primitive GameObject if multiple Primitives are used //var primitiveObj = new GameObject("Primitive"); GameObject...