DirkSimple
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A dirt-simple Dragon's Lair player
RGB-Pi OS adjusts the CRT refresh rate based on the game rate, as the video file is 23.976023 fps this does not work and a 15khz NTSC tv is unable...
Dragon's lair starts with Dirk having already successfully defeated the tentacle monster below the draw bridge
This pr adds a hint mode to Dragon's Lair, enablable through the `draw_hints` cvar. It displays arrows or a sword if an action is available. Its color means dead (red)...
Hi there, @icculus I was amazed to see this core today, so I went and built it for testing on the Pi4 on RetroArch. Thing is, video decompression doesn't take...
This could _really_ benefit ARM-based things like the Raspberry Pi, which might not have shaders in the libretro core to accelerate the YUV->RGB conversion, but have NEON, so it can...
It would be nice to have the libretro core request OpenGL 2 support, so we can use shaders for the YUV->RGB conversion and to speed up rendering in general, and...
There's already one I'd like to add, for the new fake laserdisc lag stuff in 969c9f56533a91be56e805af41580aee411e614e, and there will be others in the future. Make a nice little framework for...
The original arcade version only plays this scene until Dirk is about to enter the tunnel at the back of the room, and omits the piece where he's jumping down...
So there's a patched ROM for the arcade cabinet called Dragon's Lair Enhancement ("dle"), that fixes some bugs in the original ROM, adds in some scenes, and changes game flow....
Right now the game resets completely on startup, but it might be useful for games to be able to serialize long-term state (the high score table, etc) separately from short-term...