Ian Klatzco

Results 62 comments of Ian Klatzco

according to tertu, yes (see quoted block above)

after some research: * routine mode works by ~~coloring rolls, and rows with rows on them, a different color. this appears to reflect how Only One Couples works.~~ pushing `/`...

SM5: * A stop pauses the chart for that many beats. * A warp skips that many beats of the chart. ![image](https://user-images.githubusercontent.com/1487413/52593961-e43b7600-2e0f-11e9-97d9-d3292ce40a3c.png) ![image](https://user-images.githubusercontent.com/1487413/52600917-d17e6c80-2e22-11e9-8bc6-86ef0c76591b.png)

Here's a script that converts SM5 routine to our 192nd hack: http://r21freak.com/SpootyBiscuit/Couples/Couple%20Conversion%20(py).rar (also available here https://github.com/ddrillini/uiuc-wendy/tree/master/couples/convert-sm5routine-to-3.95double) ~~I believe modifying that script to insert warps instead of negative stops will solve...

I've tested. It looks like SM5 converts negative stops to warps (if you re-save the simfile in the editor, the SSC will have warps, tho the sm will still have...

Possible locations: * ScoreKeeper*.cpp * TimingData.cpp * ScreenGameplay.cpp Pausing for now.

I'm interested in discussing whether couples and routine should be separate. Basically, there's two potential games here: * Versus doubles * Cooperative doubles "Routine" is, I believe what it's named...

I've modified Simply Love to expose routine on the `couples` branch of the [DDRIllini fork](https://github.com/ddrillini/Simply-Love-SM5/tree/couples). There are a few engine bugs, as per Dan's notes. I would recommend naming them...

Well, I: * spent 3 hours spelunking through cpp source * spent 3 hours spelunking through fallback and simply love lua SL: given a chart w 32 notes, i'll have...

Okay, routine mode works in simply love.... if you go into the player modifiers menu. SL must not be setting something it expects/needs; if you don't go into that menu.