iamnotstone

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OK, thanks for your comments. I'll try to follow your advices, and try them out.I'll let you know if it works. And I want to join in your next nurbs-based...

adding a ambient_light to Scene, or increaseing the intensity of light solves my problems. ``` scene = pyrender.Scene(ambient_lgith = [0.3,0.3,0.3, 1.0]) or do something like this: light = pyrender.PointLight(intensity =...

But this obj file works well in blender. Do you think we should not discard the **vt** values? or should we automatically fill up the **v** values or do something...

@zachzeyuwang I found that I can select the "Triangulate Faces" option in the geometry block when exporting .obj file from blender to prevent this problem.