Iain Mckay
Iain Mckay
Hi, we're integrating Finite in our project and we're implementing our transition logic as concrete implementations of TransitionInterface. Tracing through the source, we've found the the parameters passed to StateMachine::apply()...
Hey guys, I wanted to use Filament in my project and saw that there were no .NET bindings so I went off and implemented them. I opted for a straight...
This attempts to fix the bug documented in #40. As you stated, it wasn't a trivial fix and our fix is, unfortunately, a bit disruptive. This introduces a few new...
We have a couple of instances where we need extra information in our operators and the ability to manipulate the parameters (add/remove placeholders in the case of SQL operators). We've...
Is it possible to have an update that includes support for these new operations and access to the allocation ID's? From what I can tell they've been added to the...
idtech4.net uses the content pipeline for loading assets. This means all content has to be pre-processed before it can be loaded by the engine. This causes obvious problems for games...
Write a content importer for doom fonts so it can integrate properly with XNA SpriteFont's and so we can use TTF's.
Write a meterial content importer.
Write a content importer for user interfaces.
There's multiple versions of the script interpreter. One for scripts, materials, guis, etc. Consolodate these.