Jeroen
Jeroen
Hmm. Yes. It'll still give the saturated energy network it's 'share' but that energy will just be voided. That definitely needs to be fixed.
Fixed, right now it divides only among non saturated networks. However the supply holograms for the saturated networks show the supply the non saturated networks are getting. I was wondering...
I would say that would be intended. If there are more networks connected to a generator that the amount of the Joules it generates, each network would get
I found out why. The pr didn't change how long the lava lasts, this was already the behavior before this pr. As for the excess power, that is because I...
I'm pretty sure I found the culprit: [line 52 of ``ExplosionsListener.java``](https://github.com/Slimefun/Slimefun4/blob/dc22e6658990dd7912dabbbfb79a0a24050eed74/src/main/java/io/github/thebusybiscuit/slimefun4/implementation/listeners/ExplosionsListener.java#L52) If you follow the methodcalls it takes you to line 88 and 89 where the blockstorage is cleared (as...
This is probably because the ``isItemSimilar`` check fails while checking recipes when there are additional nbt tags on an item. An example of this (for the enhanced crafting table) is...
A possible solution could be: On shutdown -> save machine operation to blockstorage On startup -> check blockstorage for machine operation -> if found load the machine operation and continue
Even though I changed this last week, I wanted to mention that ``RadiationTask`` runs ``SlimefunItem::getByItem`` for every item in the player's inventory and runs 3 times as often as ``RainbowArmorTask``...
> Can we also get a toggle on this maybe within a gui. I think the reason few years ago was that people wanted this because the matter fabracitor uses...
Have you tested this with a large network or small network? Also if anyone if up for designing better textures, please send the file or the base64 encoded string :DD.