Nemisys
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The Java implementation of standard Synapse Proxy Protocol.
When I finished the configuration and joined, he was linking all the time and could not enter Nemisys and Nukkit without any error. I don't know what to do!!!
Bumps [snakeyaml](https://bitbucket.org/snakeyaml/snakeyaml) from 1.16 to 1.32. Commits b8239ec Add warning about untrusted data on landing page 2853420 Merge remote-tracking branch 'origin/master' 4b3d996 Merged master into format-2 4081e08 Reformat with IntelliJ...
Bumps [gson](https://github.com/google/gson) from 2.4 to 2.8.9. Release notes Sourced from gson's releases. Gson 2.8.9 Make OSGi bundle's dependency on sun.misc optional (#1993). Deprecate Gson.excluder() exposing internal Excluder class (#1986). Prevent...
Bumps [junit](https://github.com/junit-team/junit4) from 4.12 to 4.13.1. Release notes Sourced from junit's releases. JUnit 4.13.1 Please refer to the release notes for details. JUnit 4.13 Please refer to the release notes...
when the server is started:  when clicked on Control + C:  in server.log no log off, please make the treatment is Control + C, as I understand it...
Please update Nemisys to 1.2 :) --------------------------- Critical changes: 1. In batch packets after packet id need add 2 bytes 2. When you handle batch packet you need skip this...
After certain amount of time, nemisys starts to lag… TPS drops, players freeze.
The sky is red, very dark, and can not be moved after Resurrection
After getting the ClientData.Entry the player count doesn't get updated when getPlayerCount is called.
Since i am making SynapsePM plugin, i need to send also view distance when transfering a player. This can be fixed with modifying TransferPacket(possibly SPP bump): attach packets to it.