Results 7 comments of hypersurge

Really it depends on what View Driver you are using? We mostly use the PixiJS Driver these days, so that library contains classes for tilesets and animations. Attach to the...

A bit out of my comfort zone ... I'm not aware of a non-macro way for Haxe to handle mixins or dual inheritance? So I've made some compromises and made...

Thanks @ivanpopelyshev, yes neither AXIS_X or AXIS_Y appear to work for this case, nor did assigning the rotation transform equal to the camera's (due to spherical camera space?). Based on...

Thanks. I am in manual control of the quad points, so don't need to worry (too much) about bends :) Yes, I have already pursued the "roll-your-own" approach (extending mesh.Plane...

> > extending mesh.Plane with vertices positioned based on projection matrices > > plane doesnt have 3d points. no pixi mesh has 3d points. For sure, the "3D" is being...

Exactly - that's what I'm looking at right now, overriding calculateVertices(). Thank you for the clarification I'm looking in the right place (and W vs Z) ... that's half the...

Here's a general solution. Because of the ArrayBuffer methods used (necessary for performance) handling sprites is not trivial. They need to be drawn over the top of the terrain as...