Hugo Flávio
Hugo Flávio
Hi! I have played with the code a bit more, and I thought perhaps you would appreciate having a look at the changes I made. I was mainly looking for...
I am having some issues with library dependencies. I noticed that this appears to have already been solved in issue #304, but I guess the problem is back? Full log...
**Is your feature request related to a problem? Please describe.** When the client is set to not clear orders when a unit is selected, pressing G to set a go-to...
**Is your feature request related to a problem? Please describe.** I have my client set to not clear orders when I select a unit. Sometimes I select a unit and...
This is a sequel of #2232, which only enabled terrain-specific sprites for river and crossings. Will require working with the set_sprite() function (specific to the back/middle/foreground layers and specials), and...
**Is your feature request related to a problem? Please describe.** It is not clear that cities can't buy their production on the turn they're created. **Describe the solution you'd like**...
**Is your feature request related to a problem? Please describe.** Middle-click tool-tip shows the base attack and defence for the unit class, rather than the real values. these values can...
For each layer. Show also the name of the respective png and/or tilespec files. To make debugging and upgrading rulesets easier.
```R library("actel") setwd(tempdir()) exampleWorkspace(".", force = TRUE) results