Philip Hubbard

Results 9 comments of Philip Hubbard

I would really like to see this package in the Unity Registry. That way I could add it to the `package.json` "dependencies" of another package, and have this package get...

"Largest" means having the biggest volume, in terms of number of voxels contained. DVID should have an API to get that volume.

The new code is on the "neu3-prefetching-tars" branch, and it has been tested by proofreaders for both focused merging and cleaving (using assignments with tasks involving points). So now the...

Now in the "neu3-body-cleave-error-handling" branch: https://github.com/janelia-flyem/NeuTu/tree/neu3-body-cleave-error-handling

The "neu3-body-cleave-error-handling" branch is waiting to be merged into the "develop" branch: https://github.com/janelia-flyem/NeuTu/pull/71

Reopening, because the warning appears and has to be dismissed multiple times for a multi-body assignment, and that is annoying.

Seems to be working again now with MuJoCo release 3.1.6 and the version of the Unity plugin whose `package.json` has `"version": "3.1.7"`.

I think I am encountering this problem, too, on a A6000. If I comment out the call to `SortKernel` then the code finishes all the iterations without stalling. This bug...