Zehuan Huang

Results 11 comments of Zehuan Huang

Maybe there is a problem with the style of the comment avatar, which is caused by the coverage of `post-container` style. Solved in #416

> After I successfully login with `docker login`. I can push/pull etc. However, after some short amount of time, when I try to push again, I get the following error:...

你好,在提供的unitypackage中scenes里给出了SampleScene示例,点击场景中Human/unitychan对象,可以在Inspector面板中查看到设置示例。主要就是给avatar挂载BVHDriver.cs脚本,后在Inspector面板设置TargetAvatar和filename就可以。 ![image](https://user-images.githubusercontent.com/78398294/189036083-64d28474-b274-4b80-b35e-3d7589f46e41.png)

下面的错误大概率是由于第一个_文件未找到_的异常引发的,建议 filename 的路径改为以 `Assets` 开头,例如 `Assets\BVHParser\Resources\bvh\13_29.bvh`。我注意到你填写的是 `/media/` 开头的路径,这样的路径会被 Unity 认为是从项目根目录开始的。

如果你成功引入了unitypackage,你可以在`Assets\BVHParser\Resources\Bonemaps.txt`找到这个文件,请确认BVHDriver面板中的Bonemap Path是否指向该文件路径。另外也可以检查一下你是否移动了该文件。 ![image](https://user-images.githubusercontent.com/78398294/189101153-9be0f9b9-3d91-47d6-8d0e-2858d0d3a832.png)

@galmetzer Hi, I am trying to migrate the `export_mesh` implementation in Stable Dreamfusion to this project. However, I got the right geometry of the mesh but wrong albedo texture like...

I haven't encountered a similar problem, but it seems that the training process is stuck and exceeds the time limit (usually half an hour). I suggest adding print at different...

可以发一下截图吗,不过项目有点久远,我也不一定能帮上忙

Please install https://github.com/threestudio-project/threestudio first.

Maybe try the solution proposed in [this issue](https://github.com/huggingface/alignment-handbook/issues/94#issuecomment-1883119335).