Daniel Toplak
Daniel Toplak
**clparticles** OpenCL calculated particles, rendered with OpenGL. Video: https://youtu.be/VTs5xOGDT5w Repo: https://github.com/hsimpson/clparticles 
Unfortunately the docs, are not mentioning this, sorry for that. There was a change where I have implemented this feature: https://github.com/hsimpson/vscode-glsllint/blob/master/CHANGELOG.md#13x Long story short: you have to use the compound...
At the moment this extension is not responsible for syntax highlighting only for linting of shader code. The highlighting support comes from a dependent extension, which I will remove in...
> Would love this! (babylonJS as well, I guess?) Created a separate issue, see #28
> Any updates on this feature? Unfortunately not, sorry. This is a spare time project and at the moment I have so many tasks in my full time job ;-)
Another idea would be to use a WASM JS Lib: https://github.com/KhronosGroup/glslang#building-a-standalone-jswasm-library-for-the-web-and-node
Hm looks like an exotic development setup ;-) For whatever reason the extension can not spawn the `glslangValidator` binary. Maybe the VSCode in CodeServer runs under a different user which...
How can I reproduce this? I have no experience with code-server
Normally this will not work, because for the underlying linting `glslangValidator` executable is used. And for linting the stage (e.g. vertex or fragment) must be given. But depending on your...
Unfortunately those engines like Godot using non standard things in GLSL. `#[compute]` is not a valid preprocessor directive according to the GLSL Language Spec. So the only way to lint...