George Shakula
George Shakula
### PURPOSE Fix building against monolithic USD ### EFFECT OF CHANGE --
Reported by @AlxndrTheWretch. I'm going to create a build that will use only the first GPU to make sure that this issue is multi-GPU related.
Input:  Denoised:  ML team told me that this is a [known issue](https://amdrender.atlassian.net/browse/MR-18) and they are work on it
There is no such functionality in RPR that would allow us to set non-square pixels. Is there any way we could work around it?
Currently, `displayColor` is used as one color for whole mesh, but it should be used as attribute per vertex/face. Seems like RPR does not have such functionality, yet