howetuft
howetuft
Hello, When I add a normal map to my model, I get this strange shadow on the left side at the bottom of the cube, completely different from the expected...
In short: The following scene makes rendering crash on my system: [AppleseedProject.zip](https://github.com/appleseedhq/appleseed/files/10869492/AppleseedProject.zip) However, if Embree is deactivated, (``), it will run fine: [AppleseedProjectWithoutEmbree.zip](https://github.com/appleseedhq/appleseed/files/10869575/AppleseedProjectWithoutEmbree.zip)
From this forum post: https://forum.freecad.org/viewtopic.php?p=693403#p693403
Currently, Point Light radius is hard-coded to 50mm, which can be somewhat huge for certain scenes (for instance, a scene containing small parts...). I propose you to let the radius...
Steps to reproduce: ``` >>> import freecad.asm3.assembly QPixmap: Must construct a QGuiApplication before a QPixmap Aborted (core dumped) ``` Maybe related to #1319
### Is there an existing issue for this? - [X] I have searched the existing issues ### Problem description Starting with 1.0, transient directory returned by `App.ActiveDocument.TransientDir` on Windows platform...
This issue follows on from discussion #1028. Please refer to that discussion for goals and proposal. The purpose of this issue is to track the developments to be carried out....