Horiuchi

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This is intentional // do not show low health for mini-sentry case BUILDING_HUD_ALERT_LOW_HEALTH: case BUILDING_HUD_ALERT_VERY_LOW_HEALTH: bShowAlertTray = pObj->IsMiniBuilding() == false; m_pWrenchIcon->SetVisible( bAlertTrayFullyDeployed && bShowAlertTray ); break; Found in game\client\tf\tf_hud_building_status.cpp

If this were implemented, something would need to be done about two players on separate teams being inside each other when the truce ends. Both players dying or being respawned...

@vlad55523 I was making an example out of the open Bombinomicon being a place of high interest where many players will crowd around it and intersect each other if enemy...

> Replying to https://github.com/ValveSoftware/source-sdk-2013/pull/1324#issuecomment-2932959089 `tf_inspect_allow_self` has no effect over inspecting in MvM and the `inspect_self` command will inspect your own upgrades as expected.

Could [logic_eventlistener]( https://developer.valvesoftware.com/wiki/Logic_eventlistener )'s Fetch Event Data functionality be backported aswell? 11/7/2022 Edit: It appears that the Fetch Event Data functionality does in fact exist in the latest version of...

> https://github.com/ValveSoftware/source-sdk-2013/pull/1440#issuecomment-3117658790 This isn't possible as we don't have access to whatever file it's defined in.