Henrik Karlsson

Results 9 comments of Henrik Karlsson

Hi, I would love to see this go in. If not, can you do a separate nuget package for this? Thanks, Henrik

Thanks for an amazing tool!!! Incredibly useful. I would also love to see self time :-) The game I'm working on has header files that are 8000+ lines.. I want...

I forked and added it in my depot.

Yes, I'm sitting here trying to reduce the compile times of our Engine/Game and CompileScore has been extremely useful. I'm frequently jumping between accumulated inclusive and exclusive to find the...

Forgot to paste the assert: mimalloc: assertion failed: at mimalloc\2.1.2\src\segment-map.c:74, _mi_segment_of assertion: "segment != NULL"

It seems like the addresses that are causing the asserts are very low... like 0x600000. Do they need to be >= 0x4000000 for mimalloc to be happy on a 64bit...

Ping again, we also really want this fix in order to unblock our progress to support ld-lld for linking. Thanks

fyi, I binary patched the checked in xinput import lib in the unreal engine depot and removed the export of winmain.. this is a workaround until we get this fix...

We are having a similar issue atm. Trying to detour an x64 binary when running from arm64 windows. Would love to get advice how to fix or a fix itself...