hjred
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hjred
For OpenGL rendering something similar to this https://github.com/opentk/GLWpfControl could be used. This uses the NV_DX_interop OpenGL extension to share buffers between DirectX (WPF side) and OpenGL. So OpenGL renders directly...
Another possibility would be to add in SubStream. A sample implementation is written here: https://stackoverflow.com/questions/6949441/how-to-expose-a-sub-section-of-my-stream-to-a-user So basically, the underlying Stream is first wrapped in a SubStream instance which has it's...