hizzlekizzle

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Ah, ok. Yeah, we have a port of nnedi3 using the raw model weights, so I can probably approach it similarly. Thanks!

This is an issue that's been faced and tackled by a number of software projects before us, such as this one: https://timeago.org/. Is there a reason we can't solve it...

If you roll back to an earlier stable release, does it ever work? E.g., 1.9.0: http://buildbot.libretro.com/stable/1.9.0/windows/x86_64/RetroArch.7z

widgets behind overlays should already be fixed in the nightly builds, IIRC.

This is a potato/potahto situation. Personally, I think consistent behavior is more predictable and therefore favorable.

FSR is unrelated. It's implemented as a shader and doesn't touch the actual drivers at all. What would need to happen is figuring out when it actually broke so we...

It was defaulted to ON on Android due to that platform's generally unpredictable/bad sync. It was nearly impossible to get non-crackly audio back then. That may have changed, though.

There's a guy who has historically set up the fdroid stuff for us. He's been busy for the past few months but has popped in long enough to say that...