Andrew Gleeson
Andrew Gleeson
I'm also getting an 'undefined' message when adding that to the console, still having the same issue as the topic. Playing Among Us **v2020.11.17s**. edit: I was able to resolve...
I agree that suggesting `visited()` should not work on embedded nodes creates a lot of senseless ambiguity on how nodes are meant to be treated. If you had a chain...
However it's probably worth mentioning here that Ink also has a pretty good grasp on hierarchical structures (e.g. "stitches" which are basically sub-nodes), which arguably goes hand-in-hand with `` when...
- [ ] **Godot 4.1** by **heygleeson** (https://gleeson.dev/) : https://github.com/heygleeson/godot-ldtk-importer Godot 4.1+ import plugin with extensive features (flipped tiles, entity refs) and customization support.
Sounds great! It'd be good to have some guidance from YoYo as they have announced that they're looking into npm for package management for extensions/plugin releases. Wouldn't want to build...
Oh yeah, having our own curation for libraries/extensions/code snippets is still incredibly useful & good to have even if YoYo somehow manages to get it right.
Sorry for the late response. Collisions can be added in the generated TileSet (found under "/tilesets/" in the folder of the LDTK file). These are preserved even when you make...
Things like modifying/deleting the physics layer or changing the tile size/padding on the tileset in LDTK would obviously break collisions. "Force Tileset Reimport" will also completely overwrite the existing tileset...
My understanding is that the convention is to place third-party libraries/addons under `addons/`. See [Godot Docs: Project Organisation](https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html) In this case, all files should be downloaded to `addons/ldtk-importer/`. I am...
Should it be importing into `/addons/` or `/assets/`? The importer itself is an addon, it extends the editor to allow importing ldtk files. It's not an asset that you place...