Jon

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See above commit. Currently has rudimentary support for BSShaderTextureSets. Dragging diffuse, normal ('_n'), glow ('_g'), cubemap ('_e'), environment ('_m') are assigned to their proper slots. The slot numbers are specific...

There's so much more wrong with this issue than missing files. I can hardly understand it. If it's invisible there is a reason. Make sure you are using 12-27 release...

The nif.xml included with the 2.0 dev releases changes a lot. The documentation has to be built every time the XML changes, so I don't generally include the documentation with...

Found this library today: https://code.google.com/p/v-hacd/ It can be useful for creating a list of convex shapes as long as the "concavity" parameter gets set to 0. I will look into...

@katzenpapst Thanks for the report. Unlike BAE (which is just NifSkope's archive extraction and browsing code ripped out into its own EXE) NifSkope filters out all file extensions except NIF,...

#### Example of FILL + LINE: ![fill line](https://f.cloud.github.com/assets/170077/1584544/e7ff8f76-520d-11e3-8283-1559e048b296.jpg) As you can see, it helps you see the actual space the collision takes up. #### Examples of poor CVS display in...

Fixed the ordering problem in jonwd7/nifskope@52f2f20234de29ebf75b98db50db801ba5bc4ca5

It was an intentional change. The default was just too large. It was the only way to get large enums to fit. With that said I agree it's quite small,...

It's meant for FO3/FNV, and also FO4 (with Elric). There are only a few bhkNiTriStripsShape collisions in LE, and they were essentially a developer mistake/leftover. I don't remember offhand the...

Because export hasn't been updated for SSE skinned meshes. Material files will always be blank or useless though. Not sure they were ever updated for BSShaderTextureSet.