Jon

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@skyfox69 Hey skyfox! :) Yeah I was pretty sure it had to do with winding order.

Posting this in one repo was enough. Anyway I'm positive I fixed this a year ago, are you sure Pre-Alpha 6 is the version that is opening up? What is...

@narg999 I was actually going to bring up BSShaderTextureSet blocks but it was just that I knew that their _absence_ makes the UV Editor not work whatsoever as BGSM currently...

![image](https://user-images.githubusercontent.com/170077/86906408-7f0db200-c0e1-11ea-998b-96b14b6fa417.png) In `Renderer::setupFixedFunction` one can change ```cpp glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE2_RGB, GL_TEXTURE ); ``` to ```cpp glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE2_RGB, GL_PRIMARY_COLOR ); ``` ... inside of the decal stages. I have absolutely...

Also, I'm not sure how you only got the base texture. Make sure you have the Bloodmoon BSA as a resource in your settings. Without the change, I only get...

> It's huge due to a bazillion mods from several games being in there. @AnyOldName3 Unrelated to this ticket, but if you use my Dev 8 release on my fork,...

That's more related to Issue #13, no? I made this separate from that because this is more simply about fleshing out more options for Settings > Rendering tab. And some...

@Mangaclub I'm just curious, what is your reasoning for sorting at all? I need a use case if I am to triage the issue.

![asdf](https://user-images.githubusercontent.com/170077/87788102-c6472180-c80a-11ea-9029-97d1febe9328.png) The two reference each other which certain things cannot handle, including NifSkope, so it was commented out. You can move UnionBV above BoundingVolume, copy BoundingVolume, rename it, put it...