Jon
Jon
@skyfox69 Hey skyfox! :) Yeah I was pretty sure it had to do with winding order.
Posting this in one repo was enough. Anyway I'm positive I fixed this a year ago, are you sure Pre-Alpha 6 is the version that is opening up? What is...
@narg999 I was actually going to bring up BSShaderTextureSet blocks but it was just that I knew that their _absence_ makes the UV Editor not work whatsoever as BGSM currently...
 In `Renderer::setupFixedFunction` one can change ```cpp glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE2_RGB, GL_TEXTURE ); ``` to ```cpp glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE2_RGB, GL_PRIMARY_COLOR ); ``` ... inside of the decal stages. I have absolutely...
Also, I'm not sure how you only got the base texture. Make sure you have the Bloodmoon BSA as a resource in your settings. Without the change, I only get...
> It's huge due to a bazillion mods from several games being in there. @AnyOldName3 Unrelated to this ticket, but if you use my Dev 8 release on my fork,...
That's more related to Issue #13, no? I made this separate from that because this is more simply about fleshing out more options for Settings > Rendering tab. And some...
@Mangaclub I'm just curious, what is your reasoning for sorting at all? I need a use case if I am to triage the issue.
 The two reference each other which certain things cannot handle, including NifSkope, so it was commented out. You can move UnionBV above BoundingVolume, copy BoundingVolume, rename it, put it...