Henrik "Henke37" Andersson
Henrik "Henke37" Andersson
For example, a COM dll needs functions such as `DllRegisterServer` and `DllCanUnloadNow`.
This makes it more user friendly to work with various engine types in the debugging panels.
Support wild magic textures, as seen in Totally Spies 2. I have [a working decoder](https://www.assembla.com/code/sdat4as/subversion/nodes/336/Nitro/WildMagic).
Why can't capcom just use one format? [Parser here](https://www.assembla.com/code/sdat4as/subversion/nodes/336/Nitro/MegamanZX/Archive.as)
Yada yada, game with custom archive. [Parser here](https://www.assembla.com/code/sdat4as/subversion/nodes/336/Nitro/Deltora)
It is ridiculous how many games reinvent the wheel with custom archives and image formats. [Parser here](https://www.assembla.com/code/sdat4as/subversion/nodes/336/Nitro/GhostTrick)
Another game that hides everything in a custom archive. [My unpacker](https://www.assembla.com/code/sdat4as/subversion/nodes/336/Nitro/TouchDetective/MasterArchive.as) as usual.
The game Apollo Justice has a custom image format. And custom archives. As usual, I have [code for dealing with them](https://www.assembla.com/code/sdat4as/subversion/nodes/336/Nitro/Apollo).
Since the normal Flash player api supports it, might as well see how many starling developers want it. And yes, Stage3D content should be able to do it. Just need...
Apparently there is this "instancing" feature on gpus that let you draw the same thing many times in a cheap way. It looks like the [STANDARD_EXTENDED](http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display3D/Context3DProfile.html#STANDARD_EXTENDED) profile is bringing it...