David Hirvonen
David Hirvonen
From https://github.com/elucideye/drishti/issues/711 Attempting to run at "4144 x 2332" seems to crash the application. Need to better understand root cause. If there are resource limitations, the error should be handled...
Typically, maximum resolution is desired input frames, although some camera may support resolutions that aren't friendly to max texture sizes on some lower end devices. For now I've limited facefilter...
Similar to #724 Currently the Xcode iOS facefilter build will launch in debug mode by default when the :arrow_forward: icon is used, which will be slow. It would be better...
On a first build through Android Studio with the current project, the :arrow_forward: icon will launch a debug build, which will be much slower than the release build. This will...
Review https://github.com/elucideye/drishti/pull/714/commits/25150955aca086f6df1117218fc473ecf5e531e4
There are numerous warnings in the MSVC builds, primarily of the `signed/unsigned` for loop variety and`double/float` precision "possible loss of data". These are silenced for non MSVC toolchains due to...
Currently we rely on Android's QEMU HW emulator to run the full OpenGL tests on CI platforms that don't provide GPU's. SwiftShader should be a nice module alternative for other...
Previously we used boost::serialization + boost::iostreams for compressed portable binary archives. Now, with cereal portable binary archives, we need a lightweight alternative to boost::iostreams for compression. This could just be...
UPDATE: treelite seems to be a better option for flexible mobile friendly (prediction only) gradient boosting moving forward. --- Replacing the `src/lib/drishti/ml/XGBoost*` classes with a separate hunter package based on...