harudagondi
harudagondi
`AudioChannel::play` only works with `AudioSource`, which in turn only support `StaticSoundData`. It'll be nice to work with any `SoundData`, as this opens the opportunity for procedural audio in bevy.
Currently, to create a `StaticSoundData` for `AudioSource`, you have to import `kira` with the correct version. I'd like... to not do that lol. Also, in the case that #63 would...
> Implement #12923 for only tuples. > > Does not implement unwrapping for structs, as mentioned in the issue. Add assist to unwrap tuples declarations to separate declarations. ```rust fn...
To reproduce: Run `cargo run --example spatial`. Notice the sound starting from the right. Run `cargo run --example spatial --release`. Notice the sound starting from the left. Related to this...
## What problem does this solve or what need does it fill? - Currently, there are several audio plugins in the bevy ecosystem, like: - `bevy_audio`, uses rodio internally -...
## What problem does this solve or what need does it fill? Imagine you are in a water level, but still above ground. The music plays normally. Then you go...
## Bevy version main ## What you did ```rust use std::marker::PhantomData; use bevy::{prelude::*, reflect::TypeUuid}; #[derive(TypeUuid)] #[uuid = "71402ca5-adec-436a-ba16-6980791e7c7d"] struct Foo(PhantomData); fn main() { App::new() .add_asset::(); } ``` ## What went...
## How can Bevy's documentation be improved? Documentation for creating a new `Decodable` type is non-existent. Here are the steps in creating a new `Decodable` type: 1. Create a type...
## How can Bevy's documentation be improved? In [`Decodable`], the documentation is very unclear, circular, and does not describe the actual functionality of the trait and its associated types. [`Decodable`]...
## What problem does this solve or what need does it fill? Related to #6362. Creating custom `Decodable` types requires boilerplate. ## What solution would you like? Create an extension...