Harley Lafeber

Results 14 comments of Harley Lafeber

![soon](https://user-images.githubusercontent.com/2973129/37258183-0b08d156-2574-11e8-86a7-077193be01b7.gif)

Can be extended/be its own thing - Fucking DST - Fucking GMT conversion - Fucking UTC conversion - Fucking Epoch conversion

752 - Program crashed unsuccessfully

Doesn't really fit there, 710 - 719: "Novelty Implementations" "Serverless" isn't a "Novelty Implementation" > 717 - Jet Airliner would be more fitting

500 is a general server error, sure its unknown why the server fucked up, but with 722 you're not sure if its the server or the client that fucked up

For those who are reading this and are struggling with NTLM support, you can use NTLM by adding msebera to your build.gradle dependencies (api 'cz.msebera.android:httpclient:4.3.6') and using the following code:...

Unity has its own network handler, see: https://docs.unity3d.com/Manual/UNet.html and https://docs.unity3d.com/Manual/UnityWebRequest.html using this library for something that's already build into unity seems a bit useless

Clients don't have a "receiving port" by default, they'll just open a random free port to send the message and close it when the message is send, so there's no...

Kind of working as intended, but probably not for the reason you're thinking of. When trying to encode, ffmpeg usually tries to use the font inside the mkv (if there...

The easiest solution would be having a list on your server end that keeps track of that, rather than relying on the tcp listener to reliably keep track of clients....